Cristen Hayes



Portland, Oregon

A Dual-screen Phone for Flextronics

A Dual-screen Phone for Flextronics

The Imerj dual-screen phone was a unique experience for me not as much for the design effort but for my first experience collaborating with a team of developers in an Agile work environment. 
In the hayday of experimental phone experiences, Flextronics hired frog to design and build a multi-tasking, dual-screen, dual-app experience for the Android platform. If it sounds complicated, it was—though not without promise. Bold new interaction models are expected to have some kinks. Each state of a screen had to function appropriately for 4 separate orientations: single screen in portrait mode, dual-screen portrait, single screen landscape, and dual-screen landscape. I entered the project during the 2nd Phase, tasked with extending the previously established design language to the Music, Gallery, and Camera apps native to the phone. 

My role included creating and maintaining 252 screens (in Fireworks!) and aiding in the interaction design as we smoothed out the kinks. Concurrently I produced the redlines and assets needed for development and worked side-by-side with the development team, often making interaction changes on the fly, problem-solving implementation issues, and improving the line of communication so that the development team could work more effectively. 
The knowledge gained from this experience was invaluable. It was my first exposure to the development process, and I learned quickly the importance of maintaining a good team—keeping developers communicating regularly, tracking and solving issues as they arise, and providing opportunities for education as well as instruction. It was my first experience as a design lead, for that it is worth featuring.

Untangling OU Bound

Untangling OU Bound